This standard reads as follows:
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. promote, support, and model creative and innovative thinking and inventiveness.
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
Essentially this standard can be explained in the last sentence of my teaching philosophy, as it pertains to "...using technology as a means by which students can collaborate to apply Common Core skills to create a meaningful product," which allows students to "...learn how to think and work together to solve problems, thus establishing and building on a foundation of skills required for the act of innovation." Essentially the teacher uses the technology as a platform by which he/she can model the act of collaboration, by using apps such as Google Docs to provide feedback and offer suggestions, etc. The teacher, in essence, is not only facilitating but demonstrating how peers should interact with one another, as they collaborate to create a final product. The product that they create will have to use the skills associated with pedagogical practices, such as the ones outlined in the Common Core Standards.
The following two videos demonstrate how I use technology for such purposes.